Android Filebased Persistence with Preferences, Filesystem and SD Card



1. Android File Based Persistence

1.1. Methods of persistence

Android allows to store local data as files. Android uses file based storage for handling application settings (Preferences) and instances of the SQLite database.

For each application the Android system creates a “data/data/package.of.the.application” directory.

Files are saved in the “files” folder and application settings are saved as XML files in the “shared_prefs” folder.

If your application creates an SQLite database this database is saved in the main application directory under the “databases” folder.

The following screenshot shows a filesystem which contains file, cache files and preferences.

 

Screenshot of the file system with a few files

 

Only the application can write into its application directory. It can create additional subdirectories in this application directory. For these subdirectories, the application can grant read or write permissions for other applications.

1.2. Internel vs. external storage

Android has internal storage and external storage. External storage is not private and may not always be available.

1.3. Application on external storage

As of Android 8 it is possible to define that the application can or should be placed on external storage. For this set the android:installLocation to preferExternal or auto.

In this case certain application components may be stored on an encrypted external mount point. Database and other private data will still be stored in the internal storage system.

2. Preferences

2.1. API

Android supports the usage of Preferences to allow you to save data for your application. Preferences are stored as key values. The definition of Preferences can also be done via an XML resource.

The PreferenceManager gives access to the preference values. The following code snippets shows how to access your default preferences.

 

SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(this);

 

Values can get accessed via the key of the preference setting.

 

String username = preferences.getString("username", "n/a");

 

To create or change preferences you have to call the edit() method on the SharedPreferences object. Once you have changed the value you have to call the commit() to apply your changes.

 

Editor edit = preferences.edit();
edit.putString("username", "new_value_for_user");
edit.commit();

 

2.2. PreferenceActivity

Android provides the PreferenceActivity class which extends the Activity class. PreferenceActivity supports the simple handling of preferences. It can load a preference definition resources via the method addPreferencesFromResource().

To communicate between different components Android uses Intents. Typically the PreferenceActivity is started from another Activity via an Intent.

3. Tutorial: Prerequirements

The following tutorial is based on the “de.vogella.android.socialapp” example from Android ActionBar Tutorial .

4. Tutorial: Preferences

4.1. Using preferences

We will continue using the example project “de.vogella.android.social”.

Create an Android XML resource “preferences.xml” of type “PreferenceScreen”.

 

How to create a XML file for storing preference value definitions

 

Open the file via right-mouse click and Open-with → Android XML Resource Editor. Press Add, add a “PreferenceCategory” and add two preferences “EditTextPreferences” to this category : “User” and “Password”.

 

Adding a category to the preference XML file

 

 

Adding the field "user" to the preference XML file

 

 

Adding the field "password" to the preference XML file

 

You can also enter values for other properties of EditTextField, e.g. the inputMethod.

Add the following attribute to the XML definition of your password field to make the input quoted with *.

 

android:inputType="textPassword"

 

Create the class MyPreferencesActivity which extends PreferenceActivity. This Activity will load the “preference.xml” file and will allow the user to change the values.

 

package de.vogella.android.socialapp;

import android.os.Bundle;
import android.preference.PreferenceActivity;

public class MyPreferencesActivity extends PreferenceActivity {
	@Override
	public void onCreate(Bundle savedInstanceState) {
	    super.onCreate(savedInstanceState);
	    addPreferencesFromResource(R.xml.preferences);
	}
}

 

To make this class available as an activity for Android you need to register it in your “AndroidManifest.xml” file. Select “AndroidManifest.xml” and the tab “Application”. Scroll to the botton of the view and add your new activity via the “Add” button.

 

How to define a new activity in the AndroidManifest.xml

 

To make use of our new preference activity and the preference values we adjust the “OverviewActivity”. The first button will show the current values of the preferences via a Toast and the second button will revert the maintained user name to demonstrate how you could change the preferences via code.

 

package de.vogella.android.socialapp;

import android.app.Activity;
import android.content.SharedPreferences;
import android.content.SharedPreferences.Editor;
import android.os.Bundle;
import android.preference.PreferenceManager;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.Toast;

public class OverviewActivity extends Activity {
	SharedPreferences preferences;
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		Button button = (Button) findViewById(R.id.Button01);
		// Initialize preferences
		preferences = PreferenceManager.getDefaultSharedPreferences(this);

		button.setOnClickListener(new OnClickListener() {
			public void onClick(View v) {
				String username = preferences.getString("username", "n/a");
				String password = preferences.getString("password", "n/a");
				showPrefs(username, password);
			}
		});

		Button buttonChangePreferences = (Button) findViewById(R.id.Button02);
		buttonChangePreferences.setOnClickListener(new OnClickListener() {
			public void onClick(View v) {

				updatePreferenceValue();
			}
		});
	}

	private void showPrefs(String username, String password){
		Toast.makeText(
				OverviewActivity.this,
				"Input: " + username + " and password: "
						+ password, Toast.LENGTH_LONG).show();

	}

	private void updatePreferenceValue(){
		Editor edit = preferences.edit();
		String username = preferences.getString("username", "n/a");
		// We will just revert the current user name and save again
		StringBuffer buffer = new StringBuffer();
		for (int i = username.length() - 1; i >= 0; i--) {
			buffer.append(username.charAt(i));
		}
		edit.putString("username", buffer.toString());
		edit.commit();
		// A toast is a view containing a quick little message for the
		// user. We give a little feedback
		Toast.makeText(OverviewActivity.this,
				"Reverted string sequence of user name.",
				Toast.LENGTH_LONG).show();
	}

 

To open the new preference Activity we will use the onOptionsItemSelected() method. Even though we currently have only one option in our menu we use a switch to be ready for several new menu entries. To see the current values of the preferences we define a button and use the class PreferenceManager to get the sharedPreferences.

 

@Override
public boolean onCreateOptionsMenu(Menu menu) {
	MenuInflater inflater = getMenuInflater();
	inflater.inflate(R.menu.mainmenu, menu);
	return true;
}

// This method is called once the menu is selected
@Override
public boolean onOptionsItemSelected(MenuItem item) {
	switch (item.getItemId()) {
	// We have only one menu option
	case R.id.preferences:
		// Launch Preference activity
		Intent i = new Intent(OverviewActivity.this, MyPreferencesActivity.class);
		startActivity(i);
		// Some feedback to the user
		Toast.makeText(OverviewActivity.this, "Enter your user credentials.",
			Toast.LENGTH_LONG).show();
		break;

	}
	return true;
}

 

4.2. Run

Run your application. Press the “menu” hardware button and then select your menu item “Preferences”. You should be able to enter your user settings then press the back hardware button to return to your main activity. The saved values should be displayed in a small message windows (Toast) if you press your first button. If you press the second button the username should be reversed.

 

The running application showing the maintenance dialog for the field "user" in the preference activity

 

5. Android File API

5.1. Overview

Access to the file system is performed via the standard java.io classes.

Android provides also helper classes for creating and accessing new files and directories. For example the getDir(String, int) method would create or access a directory. The openFileInput(String s) method would open a file for input and openFileOutput(String s, int) would create a file.

int specifies the permissions which are:

  • MODE_PRIVATE – No access for other applications
  • MODE_WORLD_READABLE – Read access for other applications
  • MODE_WORLD_WRITABLE – Write access for other applications
  • MODE_WORLD_READABLE | MODE_WORLD_WRITABLE – Read / Write access

 

The following example shows the API usage.

 

private void writeFileToInternalStorage() {
	String eol = System.getProperty("line.separator");
	BufferedWriter writer = null;
	try {
	  writer = new BufferedWriter(new OutputStreamWriter(openFileOutput(
		  "myfile", MODE_WORLD_WRITEABLE)));
	  writer.write("This is a test1." + eol);
	  writer.write("This is a test2." + eol);
	} catch (Exception e) {
			e.printStackTrace();
	} finally {
	  if (writer != null) {
		try {
			writer.close();
		} catch (IOException e) {
			e.printStackTrace();
		}
	  }
	}
}

 

 

private void readFileFromInternalStorage() {
	String eol = System.getProperty("line.separator");
	BufferedReader input = null;
	try {
	  input = new BufferedReader(new InputStreamReader(
		openFileInput("myfile")));
	  String line;
	  StringBuffer buffer = new StringBuffer();
	  while ((line = input.readLine()) != null) {
		buffer.append(line + eol);
	  }
	} catch (Exception e) {
	 	e.printStackTrace();
	} finally {
	if (input != null) {
	  try {
		input.close();
		} catch (IOException e) {
			e.printStackTrace();
		}
	  }
	}
}

 

5.2. How to access a shared file

Another application can access a file, which has been created with the MODE_WORLD_READABLE model. For this, it need to knows the package and file name. The following example shows this.

 

FileInputStream openFileInput = createPackageContext(
		"the_package", 0).openFileInput("thefile");

 

5.3. External storage

Android supports also access to an external storage system e.g. the SD card. All files and directories on the external storage system are readable for all applications.

To write to the external storage system your application needs the android.permission.WRITE_EXTERNAL_STORAGE permission. You get the path to the external storage system via the Environment.getExternalStorageDirectory() method.

Via the following method call you can check the state of the external storage system. If the Android device is connected via USB to a computer, a SD card which might be used for the external storage system is not available.

 

Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)

 

The following shows an example for reading from the external storage system.

 

private void readFileFromSDCard() {
	File directory = Environment.getExternalStorageDirectory();
	// Assumes that a file article.rss is available on the SD card
	File file = new File(directory + "/article.rss");
	if (!file.exists()) {
		throw new RuntimeException("File not found");
	}
	Log.e("Testing", "Starting to read");
	BufferedReader reader = null;
	try {
		reader = new BufferedReader(new FileReader(file));
		StringBuilder builder = new StringBuilder();
		String line;
		while ((line = reader.readLine()) != null) {
			builder.append(line);
		}
	} catch (Exception e) {
		e.printStackTrace();
	} finally {
		if (reader != null) {
			try {
				reader.close();
			} catch (IOException e) {
				e.printStackTrace();
			}
		}
	}
}

 

6. Thank you

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