Android Development Tutorial (Part 2)



Source code: http://lib.povray.org/searchcolle...

 

7. Tutorial: Create and run Android Virtual Device

To define an Android Virtual Device (ADV) open the “AVD Manager” via Windows → AVD Manager and press “New”.

 

Create a new AVD

 

Enter the following.

 

Settings for a new AVD

 

We can also select the box “Enabled” for Snapshots. This will make the second start of the virtual device much faster.

At the end press the button “Create AVD”. This will create the AVD configuration and display it under the “Virtual devices”.

To test if your setup is correct, select your device and press “Start”.

After (a long time) your AVD starts. You are able to use it via the mouse and via the virtual keyboard of the emulator.

8. Error handling and typical problems

Things are not always working as they should. This section gives an overview over typical problems and how to solve them.

8.1. Workspace

Never use a workspace in Eclipse which has spaces in the directory path name, this may lead to several strange problems.

8.2. Clean Project

Several users report that they get the following errors:

  1. Project … is missing required source folder: ‘gen’
  2. The project could not be built until build path errors are resolved.
  3. Unable to open class file R.java.

 

To solve any of these errors, go to the project menu and select Project → Clean.

8.3. Problems with Android Debug Bridge (adb)

The communication with the emulator or your Android device might have problems. This communication is handled by the Android Debug Bridge (adb).

Eclipse allows to reset the adb in case this causes problems. Select therefore the DDMS perspective via Window → Open Perspective → Other → DDMS

To restart the adb, select the “Reset adb” in the Device View.

 

 

8.4. LogCat

The “LogCat” View shows you the log messages of your Android device and helps you to analyze problems. For example Java exceptions in your program would be shown here. To open this view, select Window → Show View → Other → Android → LogCat.

8.5. Android editor not opened

Android provides nice editors to edit Android resource files, unfortunately these editor are not always automatically used due to bugs in the ADT. If that happens, you can open this editor manually. Right-click on your menu file and select Open with → Android Menu Editor.

8.6. Emulator does not start

If your emulator does not start, make sure that the android-sdk version is in a path without any spaces in the path name.

8.7. Timeout during deployment

If you face timeout issues during deployment you can increase the default timeout in the Eclipse preferences. Select Window → Preferences → Android → DDMS and increase the “ADB connection timeout (in ms)” value.

8.8. Installation failed due to insufficient storage

Sometimes the emulator will refuse to install an application with the error message: INSTALL_FAILED_INSUFFICIENT_STORAGE.

An Android virtual device provides per default only 64M for the storaging Android applications. You can clean your installed application by re-starting the emulator and selecting the “Wipe user data” flag.

Alternatively you can set the data partition size. If you press edit on the AVD, you can set the “Ideal size of data partition” property via the “New” button.

 

Setting the Ideal size of data partition for the ADV

 

8.9. Debug Certificate expired

If you get the error message “Debug Certificate expired” switch to the folder which contains the Android AVD, e.g. “.android” under Linux and delete the “debug.keystore” file. This file is only valid for a year and if not present, Eclipse will regenerate the password.

8.10. Error message for @override

The @override annotation was introduced in Java 1.6. If you receive an error message for @override, change the Java compiler level to Java 1.6. To do this, right-click on the project, select Properties → Java Compiler → Compiler compliance level and select “1.6″ in the drop-down box.

8.11. Missing Imports

Java requires that classes which are not part of the standard Java Language are either fully qualified or declared via imports.

If you see an error message with “XX cannot be resolved to a variable”, right-click in your Editor and select Source → Organize Imports to important required packages.

8.12. Eclipse Tips

To work more efficiently with Eclipse, select Window → Preferences → Java → Editor → Save Actions and select that the source code should be formated and that the imports should be organized at every save action.

9.  Conventions for the tutorials

9.1.  API version, package and application name

The tutorials of this document have been developed and tested with Android 4.0.4, API Level 15. Please use this version for all tutorials in this book. Higher versions of the API level should also work. A lower version of the Android API might also work, but if you face issues, try the recommended version.

The base package for the projects is always the same as the project name, e.g. if you are asked to create a project “de.vogella.android.example.test”, then the corresponding package name is “de.vogella.android.example.test”.

The application name, which must be entered on the Android project generation wizard, will not be predefined. Choose a name you like.

9.2.  Warning messages for Strings

The Android development tools show warnings, if you use hard-coded strings, for example in layout files. For real applications you should use String resource files. To simplify the creation of the examples, we use Strings directly. Please ignore the corresponding warnings.

10. Tutorial: Your first Android project

10.1. Install the demo application

This application is also available on the Android Marketplace under Android Temperature converter .

Alternatively you can also scan the following barcode with your Android smartphone to install it via the Google Play application.

 

QR Code to install the Android Temperature converter

 

10.2. Create Project

Select File → New → Other → Android → Android Project and create the Android project “de.vogella.android.temperature”. Enter the following.

 

New Android Project Wizard

 

 

New Android Project Wizard - Android Target

 

 

New Android Project Wizard - Package Definition

 

Press “Finish”. This should create the following directory structure.

 

Android Project Structure

 

10.3. Modifying resources

As described in the Android Development Tools (ADT) chapter, ADT provides specialized editors for resources files, e.g. layout files. These editors allow to switch between the XML representation of the file and a richer user interface via tabs on the bottom of the editor.

The following description uses the rich user interface to build layout files. For validation purposes, the resulting XML is also included in the description.

10.4. Create attributes

Android allows you to create static attributes, e.g. Strings or colors. These attributes can for example be used in your XML layout files or referred to via Java source code.

Select the file “res/values/string.xml” and press the “Add” button. Select “Color” and enter “myColor” as the name and “#3399CC” as the value.

 

Adding Android Attributes

 

 

Details for a String

 

Add the following “String” attributes. String attributes allow the developer to translate the application at a later point.

 

Table 1. String Attributes

Name Value
celsius to Celsius
fahrenheit to Fahrenheit
calc Calculate

 

Switch to the XML representation and validate that the values are correct.

 

<?xml version="1.0" encoding="utf-8"?>
<resources>
	<string name="hello">Hello World, Convert!</string>
	<string name="app_name">Temperature Converter</string>
	<color name="myColor">#3399CC</color>
	<string name="myClickHandler">myClickHandler</string>
	<string name="celsius">to Celsius</string>
	<string name="fahrenheit">to Fahrenheit</string>
	<string name="calc">Calculate</string>
</resources>

 

10.5. Add Views

Select “res/layout/main.xml” and open the Android editor via a double-click. This editor allows you to create the layout via drag and drop or via the XML source code. You can switch between both representations via the tabs at the bottom of the editor. For changing the position and grouping elements you can use the Eclipse “Outline” view.

The following shows a screenshot of the “Palette” view from which you can drag and drop new user interface components into your layout. Please note that the “Palette” view changes frequently so your view might be a bit different.

 

Palette for the Android Layout Editor

 

You will now create your new layout.

Right-click on the existing text object “Hello World, Hello!” in the layout. Select “Delete” from the popup menu to remove the text object. Then, from the “Palette” view, select Text Fields and locate “Plain Text”. Drag this onto the layout to create a text input field. All object types in the section “Text Fields” derive from the class “EditText”, they just specify via an additional attribute which text type can be used.

Afterwards select the Palette section “Form Widgets” and drag a “RadioGroup” object onto the layout. The number of radio buttons added to the radio button group depends on your version of Eclipse. Make sure there are two radio buttons by deleting or adding radio buttons to the group.

From the Palette section Form Widgets, drag a Button object onto the layout.

The result should look like the following.

 

Current layout of main.xml

 

Switch to “main.xml” and verify that your XML looks like the following.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <EditText
        android:id="@+id/editText1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="EditText" >
    </EditText>

    <RadioGroup
        android:id="@+id/radioGroup1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >

        <RadioButton
            android:id="@+id/radio0"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:checked="true"
            android:text="RadioButton" >
        </RadioButton>

        <RadioButton
            android:id="@+id/radio1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="RadioButton" >
        </RadioButton>
    </RadioGroup>

    <Button
        android:id="@+id/button1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Button" >
    </Button>

</LinearLayout>

 

10.6. Edit View properties

If you select a user interface component (an instance of View ), you can change its properties via the Eclipse “Properties” view. Most of the properties can be changed via the right mouse menu. You can also edit properties of fields directly in XML. Changing properties in the XML file is much faster, if you know what you want to change. But the right mouse functionality is nice, if you are searching for a certain property.

Open your file “main.xml”. The EditText control shows currently a default text. We want to delete this initial text in the XML code. Switch to the XML tab called “main.xml” and delete the android:text="EditText" property from the EditText part. Switch back to the “Graphical Layout” tab and check that the text is removed.

Use the right mouse click on the first radio button to assign the “celsius” String attribute to its “text” property. Assign the “fahrenheit” string attribute to the second radio button.

 

Change the text property of the radio button

 

 

Selection of the right text from the pre-defined string values

 

From now on, I assume you are able to use the properties menu on user interface components. You can always either edit the XML file or modify the properties via right mouse click.

Set the property “Checked” to true for the first RadioButton.

Assign “calc” to the text property of your button and assign “myClickHandler” to the “onClick” property.

Set the “Input type” property to “numberSigned” and “numberDecimal” on your EditText.

All your user interface components are contained in a LinearLayout. We want to assign a background color to this LinearLayout. Right-click on an empty space in Graphical Layout mode, then select Other Properties → All by Name → Background. Select “Color” and then select “myColor” “in the list which is displayed.

 

New look of the layout after the changes

 

Switch to the “main.xml” tab and verify that the XML is correct.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:background="@color/myColor"
    android:orientation="vertical" >

    <EditText
        android:id="@+id/editText1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:inputType="numberDecimal|numberSigned" >
    </EditText>

    <RadioGroup
        android:id="@+id/radioGroup1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >

        <RadioButton
            android:id="@+id/radio0"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:checked="true"
            android:text="@string/celsius" >
        </RadioButton>

        <RadioButton
            android:id="@+id/radio1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/fahrenheit" >
        </RadioButton>
    </RadioGroup>

    <Button
        android:id="@+id/button1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:onClick="myClickHandler"
        android:text="@string/calc" >
    </Button>

</LinearLayout>

 

10.7. Change the Activity source code

During the generation of your new Android project you specified that an Activity called ConvertActivity should be created. The project wizard created the corresponding Java class.

Change your code in ConvertActivity.java to the following. Note that the myClickHandler will be called based on the OnClick property of your button.

 

package de.vogella.android.temperature;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.RadioButton;
import android.widget.Toast;

public class ConvertActivity extends Activity {
	private EditText text;

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		text = (EditText) findViewById(R.id.editText1);

	}

	// This method is called at button click because we assigned the name to the
	// "On Click property" of the button
	public void myClickHandler(View view) {
		switch (view.getId()) {
		case R.id.button1:
			RadioButton celsiusButton = (RadioButton) findViewById(R.id.radio0);
			RadioButton fahrenheitButton = (RadioButton) findViewById(R.id.radio1);
			if (text.getText().length() == 0) {
				Toast.makeText(this, "Please enter a valid number",
						Toast.LENGTH_LONG).show();
				return;
			}

			float inputValue = Float.parseFloat(text.getText().toString());
			if (celsiusButton.isChecked()) {
				text.setText(String
						.valueOf(convertFahrenheitToCelsius(inputValue)));
				celsiusButton.setChecked(false);
				fahrenheitButton.setChecked(true);
			} else {
				text.setText(String
						.valueOf(convertCelsiusToFahrenheit(inputValue)));
				fahrenheitButton.setChecked(false);
				celsiusButton.setChecked(true);
			}
			break;
		}
	}

	// Converts to celsius
	private float convertFahrenheitToCelsius(float fahrenheit) {
		return ((fahrenheit - 32) * 5 / 9);
	}

	// Converts to fahrenheit
	private float convertCelsiusToFahrenheit(float celsius) {
		return ((celsius * 9) / 5) + 32;
	}
}

 

10.8. Start Project

To start the Android Application, select your project, right click on it, and select Run-As → Android Application. If an emulator is not yet running, it will be started. Be patient, the emulator starts up very slowly.

You should get the following result.

 

The running application in the emulator

 

Type in a number, select your conversion and press the button. The result should be displayed and the other option should get selected.

11. Starting an installed application

After you run your application on the virtual device, you can start it again on the device. If you press the “Home” button you can select your application.

 

How to select your application from the Android home menu

 

 

Selecting the application from the application choicer

 

12. OptionMenu and ActionBar

12.1. ActionBar

The ActionBar is located at the top of the Activity that may display the Activity title, navigation modes, and other interactive items.

The following picture show the ActionBar of a typical Google Application with interactive items and a nagivation bar.

 

ActionBar Screenshot

 

12.2. OptionsMenu

The application can also open a menu which shows actions via a popup menu. This OptionsMenu is only available if the phone has a hardware “Options” button. Even if the hardware button is available, it is recommended to use the ActionBar, which is available for phones as of Android 4.0.

The following picture highlights the hardware button and the resulting menu as popup.

 

Old OptionsMenu

 

One of the reasons why the ActionBar is superior to the OptionsMenu, if that it is clearly visible, while the OptionsMenu is only shown on request and the user may not recognize that options are available.

12.3. Creating the menu

The OptionsMenu and the ActionBar is filled by the onCreateOptionsMenu() method of your Activity.

In the onCreateOptionsMenu() method you can create the menu entries. You can add menu entries via code or via the inflation of an existing XML resources.

The MenuInflator class allows to inflate menu entries defined in XML to the menu. MenuInflator can get accessed via the getMenuInflator() method in your Activity.

The onCreateOptionsMenu() method is only called once. If you want to influence the menu later you have to use the onPrepareOptionsMenu() method. onPrepareOptionsMenu() is not called for entries in the ActionBar for these entries you have to use the invalidateOptionsMenu() method.

12.4. Reacting to menu entry selection

If a menu entry is selected then then onOptionsItemSelected() method is called. As parameter you receive the menu entry which was selected so that you can react differently to different menu entries.

12.5. Using the home icon

The ActionBar also shows an icon of your application. You can also add an action to this icon. If you select this icon the onOptionsItemSelected() method will be called with the value android.R.id.home. The recommendation is to return to the main Activity in your program.

 

// If home icon is clicked return to main Activity
case android.R.id.home:
	Intent intent = new Intent(this, OverviewActivity.class);
	intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
	startActivity(intent);
	break;

 

12.6. ActionBar tabs

It is also possible to add tabs to the ActionBar which can be used for navigation. Typically Fragments are used for this purpose. We demonstrate this in the Fragments chapter.

12.7. Custom Views in the ActionBar

You can also add a custom View to the ActionBar. The following code snippet demonstrates that.

 

@Override
public void onCreate(Bundle savedInstanceState) {
	super.onCreate(savedInstanceState);
	setContentView(R.layout.main);

	ActionBar actionBar = getActionBar();
	// add the custom view to the action bar
	actionBar.setCustomView(R.layout.actionbar_view);
	actionBar.setDisplayOptions(ActionBar.DISPLAY_SHOW_CUSTOM
	 | ActionBar.DISPLAY_SHOW_HOME);
}

 

12.8. Contextual action mode

A contextual action mode activates a temporary ActionBar that overlays the application ActionBar for the duration of a particular sub-task.

The contextual action mode is typically activated by selecting an item or by long clicking on it.

To implemented this, call the startActionMode() method on a View or on your Activity. This method gets an ActionMode.Callback object which is responsible for the lifecycle of the contextual ActionBar.

12.9. Context menus

You can also assign a context menu to a View. A context menu is also activated if the user “long presses” the view.

If possible the contextual action mode should be preferred over a context menu.

A context menu for a view is registered via the registerForContextMenu(view) method. The onCreateContextMenu() method is called every time a context menu is activated as the context menu is discarded after its usage. The Android platform may also add options to your View, e.g. EditText provides context options to select text, etc.

13. Tutorial: ActionBar

13.1. Project

This chapter will demonstrate how to create items in the ActionBar and react to the selection of the user.

Create a project called “de.vogella.android.socialapp” with the Activity called “OverviewActivity”.

13.2. Add a menu XML resource

Select your project, right click on it and select New → Other → Android → Android XML File to create a new XML resource.

Select the option “Menu”, enter as File “mainmenu.xml” and press the button “Finish”.

 

Creating a new XML resource for the menu

 

This will create a new file “mainmenu.xml” in the folder “res/menu” of your project. Open this file and select the “Layout” tab of the Android editor.

Press Add and select “Item”. Maintain a entry similar to the following screenshot. Via the “ifRoom” attribute you define that the menu entry is displayed in the ActionBar if there is sufficient space available.

 

How to maintain the menu entries in an menu xml file

 

Add a similar entry to the menu with the ID set to “@+id/menuitem2″, the Title set to “Test”. Also set the “ifRoom” flag.

The resulting XML will look like the following.

 

<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android" >

    <item
        android:id="@+id/menuitem1"
        android:showAsAction="ifRoom"
        android:title="Prefs">
    </item>
    <item
        android:id="@+id/menuitem2"
        android:showAsAction="ifRoom"
        android:title="Test">
    </item>

</menu>

 

Change your Activity class “OverviewActivity” to the following.

 

package de.vogella.android.socialapp;

import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.widget.Toast;

public class OverviewActivity extends Activity {
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		MenuInflater inflater = getMenuInflater();
		inflater.inflate(R.menu.mainmenu, menu);
		return true;
	}

	@Override
	public boolean onOptionsItemSelected(MenuItem item) {
		switch (item.getItemId()) {
		case R.id.menuitem1:
			Toast.makeText(this, "Menu Item 1 selected", Toast.LENGTH_SHORT)
					.show();
			break;
		case R.id.menuitem2:
			Toast.makeText(this, "Menu item 2 selected", Toast.LENGTH_SHORT)
					.show();
			break;

		default:
			break;
		}

		return true;
	}
}

 

Run your application. As there is enough space in the ActionBar otherwise you may see the Overflow menu or you have to use the “Option” menu button on your phone. If you select one item, you should see a small info message.

 

Social App running

 

14. Tutorial: Using the contextual action mode

Add a EditText element your your “main.xml” layout file.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <EditText
        android:id="@+id/myView"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:ems="10" >

        <requestFocus />
    </EditText>

</LinearLayout>

 

Create a new menu XML resource with the file name “contextual.xml”

 

<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android" >
    <item
        android:id="@+id/toast"
        android:title="Toast">
    </item>

</menu>

 

Change your Activity to the following.

 

package de.vogella.android.socialapp;

import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.widget.Toast;

public class OverviewActivity extends Activity {
	protected Object mActionMode;
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		// Define the contextual action mode
		View view = findViewById(R.id.myView);
		view.setOnLongClickListener(new View.OnLongClickListener() {
			// Called when the user long-clicks on someView
			public boolean onLongClick(View view) {
				if (mActionMode != null) {
					return false;
				}

				// Start the CAB using the ActionMode.Callback defined above
				mActionMode = OverviewActivity.this
						.startActionMode(mActionModeCallback);
				view.setSelected(true);
				return true;
			}
		});
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		MenuInflater inflater = getMenuInflater();
		inflater.inflate(R.menu.mainmenu, menu);
		return true;
	}

	@Override
	public boolean onOptionsItemSelected(MenuItem item) {
		Toast.makeText(this, "Just a test", Toast.LENGTH_SHORT).show();
		return true;
	}

	private ActionMode.Callback mActionModeCallback = new ActionMode.Callback() {

		// Called when the action mode is created; startActionMode() was called
		public boolean onCreateActionMode(ActionMode mode, Menu menu) {
			// Inflate a menu resource providing context menu items
			MenuInflater inflater = mode.getMenuInflater();
			// Assumes that you have "contexual.xml" menu resources
			inflater.inflate(R.menu.contextual, menu);
			return true;
		}

		// Called each time the action mode is shown. Always called after
		// onCreateActionMode, but
		// may be called multiple times if the mode is invalidated.
		public boolean onPrepareActionMode(ActionMode mode, Menu menu) {
			return false; // Return false if nothing is done
		}

		// Called when the user selects a contextual menu item
		public boolean onActionItemClicked(ActionMode mode, MenuItem item) {
			switch (item.getItemId()) {
			case R.id.toast:
				Toast.makeText(OverviewActivity.this, "Selected menu",
						Toast.LENGTH_LONG).show();
				mode.finish(); // Action picked, so close the CAB
				return true;
			default:
				return false;
			}
		}

		// Called when the user exits the action mode
		public void onDestroyActionMode(ActionMode mode) {
			mActionMode = null;
		}
	};

}

 

If you run this example and long press the EditText widget, your contextual ActionBar is displayed.

 

Contextual ActionBar demonstrated

 

15. Layout Manager and ViewGroups

15.1. Available Layout Manager

A layout manager is a subclass of ViewGroup and is responsible for the layout of itself and its child Views. Android supports different default layout managers.

As of Android 4.0 the most relevant layout manager are LinearLayout, FrameLayout, RelativeLayout and GridLayout.

All layouts allow the developer to define attributes. Children can also define attributes which may be evaluated by their parent layout.

AbsoluteLayoutLayout is deprecated and TableLayout can be implemented more effectively via GridLayout

15.2. LinearLayout

LinearLayout puts all its child elements into a single column or row depending on the android:orientation attribute. Possible values for this attribute are horizontal and vertical, horizontal is the default value.

LinearLayout can be nested to achieve more complex layouts.

15.3. RelativeLayout

RelativeLayout allow to position the widget relative to each other. This allows for complex layouts.

A simple usage for RelativeLayout is if you want to center a single component. Just add one component to the RelativeLayout and set the android:layout_centerInParent attribute to true.

 

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    <ProgressBar
        android:id="@+id/progressBar1"
        style="?android:attr/progressBarStyleLarge"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
         />

</RelativeLayout>

 

15.4. Gridlayout

GridLayout was introduced with Android 4.0. This layout allows you to organize a view into a Grid. GridLayout separates its drawing area into: rows, columns, and cells.

You can specify how many columns you want for define for each View in which row and column it should be placed and how many columns and rows it should use. If not specified GridLayout uses defaults, e.g. one column, one row and the position of a View depends on the order of the declaration of the Views.

15.5. ScrollView

ScrollViews can be used to contain one view that might be to big to fit on one screen. If the view is to big the ScrollView will display a scroll bar to scroll the context. Of course this view can be a layout which can then contain other elements.

16. Tutorial: ScrollView

Create an android project “de.vogella.android.scrollview” with the activity “ScrollView”. Create the following layout and class.

 

<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:fillViewport="true"
    android:orientation="vertical" >

    <LinearLayout
        android:id="@+id/LinearLayout01"
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical" >

        <TextView
            android:id="@+id/TextView01"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:paddingLeft="8dip"
            android:paddingRight="8dip"
            android:paddingTop="8dip"
            android:text="This is a header"
            android:textAppearance="?android:attr/textAppearanceLarge" >
        </TextView>

        <TextView
            android:id="@+id/TextView02"
            android:layout_width="wrap_content"
            android:layout_height="fill_parent"
            android:layout_weight="1.0"
            android:text="@+id/TextView02" >
        </TextView>

        <LinearLayout
            android:id="@+id/LinearLayout02"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content" >

            <Button
                android:id="@+id/Button01"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_weight="1.0"
                android:text="Submit" >
            </Button>

            <Button
                android:id="@+id/Button02"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_weight="1.0"
                android:text="Cancel" >
            </Button>
        </LinearLayout>
    </LinearLayout>

</ScrollView>

 

 

package de.vogella.android.scrollview;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;

public class ScrollView extends Activity {
/** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        TextView view =	(TextView) findViewById(R.id.TextView02);
        String s="";
        for (int i=0; i < 100; i++) {
        	s += "vogella.com ";
        }
        view.setText(s);
    }
}

 

The attribute “android:fillViewport=”true”" ensures that the scrollview is set to the full screen even if the elements are smaller then one screen and the “layout_weight” tell the android system that these elements should be extended.

 

Showing the running application with the ScrollView in action

 

17. Drawables

17.1. Drawables

A instance of a Drawable resource is a general concept for a graphic which can be drawn. The simplest case is a bitmap file, which would be represented in Android via a BitmapDrawable class. Bitmaps are typically stored in one of the “res/drawable” folders. The Android project creation wizard creates several of these folders per default, you can provide different sized files for different resolutions of Android devices. If you only provide

In additional to graphical files, Android supports XML drawables and 9-patch graphics. XML drawables are used to describe shapes (color, border, gradient), State and Transitions and more.

9-patch graphics are used to define which part of a graphic should be increased if the View which uses this graphic is larger then the graphic.

17.2. Shape Drawables

Shape Drawables are XML files which allow to define a geometric object with colors, borders and gradients which can get assigned to Views. The advantage of using XML Shape Drawables is that they automatically adjust to the correct size.

The following listing shows an example of a Shape Drawable.

 

<?xml version="1.0" encoding="UTF-8"?>
<shape
	xmlns:android="http://schemas.android.com/apk/res/android"
	android:shape="rectangle">
	<stroke
		android:width="2dp"
		android:color="#FFFFFFFF" />
	<gradient
		android:endColor="#DDBBBBBB"
		android:startColor="#DD777777"
		android:angle="90" />
	<corners
		android:bottomRightRadius="7dp"
		android:bottomLeftRadius="7dp"
		android:topLeftRadius="7dp"
		android:topRightRadius="7dp" />
</shape>

 

You could for example assign that drawable to the background property of your layout.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:background="@drawable/myshape"
    android:orientation="vertical" >

    <EditText
        android:id="@+id/editText1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
	 >
    </EditText>

    <RadioGroup
        android:id="@+id/radioGroup1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >

        <RadioButton
            android:id="@+id/radio0"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:checked="true"
            android:text="@string/celsius" >
        </RadioButton>

        <RadioButton
            android:id="@+id/radio1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/fahrenheit" >
        </RadioButton>
    </RadioGroup>

    <Button
        android:id="@+id/button1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/calc"
        android:onClick="myClickHandler">
    </Button>

</LinearLayout>

 

17.3. State Drawables

State drawables allow to define states. For each state a different drawable can get assigned to the View. For example the following defines different drawables for a button depending on its state.

 

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">

	<item android:drawable="@drawable/button_pressed"
		android:state_pressed="true" />
	<item android:drawable="@drawable/button_checked"
		android:state_checked="true" />
	<item android:drawable="@drawable/button_default" />

</selector>

 

17.4. Transition Drawables

Transition Drawables allow to define transitions which can be triggered in the coding.

 

<?xml version="1.0" encoding="utf-8"?>
<transition xmlns:android="http://schemas.android.com/apk/res/android">
	<item android:drawable="@drawable/first_image" />
	<item android:drawable="@drawable/second_image" />
</transition>

 

 

final ImageView image = (ImageView) findViewById(R.id.image);
final ToggleButton button = (ToggleButton) findViewById(R.id.button);
button.setOnClickListener(new OnClickListener() {
	@Override
	public void onClick(final View v) {
		TransitionDrawable drawable = (TransitionDrawable) image.getDrawable();
		if (button.isChecked()) {
			drawable.startTransition(500);
		} else {
			drawable.reverseTransition(500);
		}
	}
});

 

17.5. 9 Patch Drawables

9 Patch drawables are drawables which have a one pixel additional border. On the top and left you define the area which should grow if the drawable is to small for the View.

On the right and bottom side you define where a text should be placed if this Drawable is used on a View which can write text on it, e.g. a Button.

The ADT supplies the “draw9patch” program in the “android-sdk/tools” installation folder, which makes it easy to create 9 patch drawables.

18. Styles and Themes

18.1. Styles

Styles in Android allow to define the look and feel of Android application in external files. Styles can get assigned to Views.

You can define styles in XML and assign them to these elements. This way you only have to set common attributes once and can later change the look in one central place.

To define a style, save an XML file in the /res/values” directory of your project. The root node of the XML file must be <resources> .

The following “styles.xml” XML file would be created in the “/res/xml” folder.

 

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <style name="text">
        <item name="android:padding">4dip</item>
        <item name="android:textAppearance">?android:attr/textAppearanceLarge</item>
        <item name="android:textColor">#000000</item>
    </style>
    <style name="layout">
        <item name="android:background">#C0C0C0</item>
    </style>
</resources>

 

You assign the style attribute to your elements, for example to the text elements via style=”@style/text”.

18.2. Attributes

You can also refer to individual attributes of Android styles. For example the following will define button with the Android 4.0 button style.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <LinearLayout
        style="?android:attr/buttonBarStyle"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal" >

        <Button
            android:id="@+id/Button01"
            style="?android:attr/buttonBarButtonStyle"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:text="Show" />

        <Button
            android:id="@+id/Button02"
            style="?android:attr/buttonBarButtonStyle"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:text="Change" />
    </LinearLayout>

    <EditText
        android:id="@+id/myView"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:ems="10" >

        <requestFocus />
    </EditText>

</LinearLayout>

 

 

Screenshot of the running application with the menu open

 

18.3. Themes

A theme is a style applied to an entire Activity or application, rather than an individual View (as in the example above).

The next example show how to define your own Theme while extending a platform theme.

 

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <style name="MyTheme" parent="android:Theme.Light">
        <item name="android:windowNoTitle">true</item>
        <item name="android:windowBackground">@color/translucent_red</item>
        <item name="android:listViewStyle">@style/MyListView</item>
    </style>

    <style name="MyListView" parent="@android:style/Widget.ListView">
        <item name="android:listSelector">@drawable/ic_menu_home</item>
    </style>

</resources>

 

18.4. Android Design Page

How to design your Android application is described on the Android Design Pages, which can be found here http://developer.android.com/design/index.html .

This page also contains several downloadable resources, e.g. an Icon set for the ActionBar.

19. Supporting different screen sizes

19.1. Using device independent pixel

Android devices are different in terms of resolution and in terms of density. Therefore it is recommended never to use fixed sized dimensions.

The unit of measurement which should be used is “dp” (which is the same as “dip” but shorter). dp refers to the base line of an Android device, e.g. 320×480 with 160dpi (dots per inch), which was the size of the first Android device (G1). This size is also known as mdpi (medium dots per inch).

If you specify the size in “dp”, Android will automatically scale it, depending on the device. On a mdpi device “dp” will be equal to pixel but it will be smaller on a ldpi (approx. 120dip) and larger on a hdip (approx. 240dpi) device, so that it always occupies the same physical space.

You can use “dp” in your resources, e.g. layout files. The Android SDK expects that you specify everything in pixels. You can therefore use the following formulator to calculate the right amount of pixels for a dimension specified in dp.

 

public int convertToDp(int input) {
	// Get the screen's density scale
	final float scale = getResources().getDisplayMetrics().density;
	// Convert the dps to pixels, based on density scale
	return (int) (input * scale + 0.5f);
}

 

19.2. Using resource qualifiers

Android also allows to use resource qualifiers to specify that certain resources should only be used for certain resolutions or configurations. For example your can provide a special “main.xml” layout file for a device in landscape mode, if you place such a file in the “res/layout-land” folder.

The different resource qualifiers are described on the following webpage: Providing Resources

20.  Fragments

20.1. Fragments Overview

Fragment components allow you to organize your application code so that it is easier to support different sized devices.

Fragments are components with their own lifecycle and their own user interface. They can be defined via layout files or via coding.

Fragments always run in the context of an Activity. If an Activity is stopped its Fragments will also be stopped; if an Activity is destroyed its Fragments will also get destroyed.

If a Fragment component is defined in an XML layout file, the android:name attribute points to the Fragments class.

The base class for Fragments is android.app.Fragment. For special purposes you can also use more special classes, like ListFragment or DialogFragment.

The onCreateView() method is called by Android once the Fragment should create its user interface. Here you can inflate an layout. The onStart() method is called once the Fragment gets visible.

Fragments can be dynamically added and removed from an Activity via Fragment transactions. This will add the action to the history stack of the Activity, i.e. this will allow to revert the Fragment changes in the Activity via the back button.

20.2.  When to use Fragments

Fragments make it easy to re-use components in different layouts, e.g. you can build single-pane layouts for handsets (phones) and multi-pane layouts for tablets.

This is not limited to tablets; for example you can use Fragments also to support different layout for landscape and portrait orientation. But as tablets offer significantly more space you typically include more views into the layout and Fragments makes that easier.

The typical example is a list of items in an activity. On a tablet you see the details immediately on the same screen on the right hand side if you click on item. On a handset you jump to a new detail screen. The following discussion will assume that you have two Fragments (main and detail) but you can also have more. We will also have one main activity and one detailed activity. On a tablet the main activity contains both Fragments in its layout, on a handheld it only contains the main fragment.

To check for an fragment you can use the FragmentManager.

 

DetailFragment fragment = (DetailFragment) getFragmentManager().
 	findFragmentById(R.id.detail_frag);
if (fragment==null || ! fragment.isInLayout()) {
	// start new Activity
	}
else {
	fragment.update(...);
}

 

To create different layouts with Fragments you can:

  • Use one activity, which displays two Fragments for tablets and only one on handsets devices. In this case you would switch the Fragments in the activity whenever necessary. This requires that the fragment is not declared in the layout file as such Fragments cannot be removed during runtime. It also requires an update of the action bar if the action bar status depends on the fragment.
  • Use separate activities to host each fragment on a handset. For example, when the tablet UI uses two Fragments in an activity, use the same activity for handsets, but supply an alternative layout that includes just one fragment. When you need to switch Fragments, start another activity that hosts the other fragment.

 

The second approach is the most flexible and in general preferable way of using Fragments. In this case the main activity checks if the detail fragment is available in the layout. If the detailed fragment is there, the main activity tells the fragment that is should update itself. If the detail fragment is not available the main activity starts the detailed activity.

It is good practice that Fragments do not manipulate each other. For this purpose a Fragment typically implements an interface to get new data from its host Activity.

21. Fragments Tutorial

21.1. Overview

The following tutorial demonstrates how to use Fragments. The entry Activity (called MainActivity of our application ) will use different layouts for portrait and for landscape mode.

In portrait mode MainActivity will show one Fragment with a list of names. If the user touches an item in the list, a second Activity called DetailActivity will start and show the selected text.

In landscape mode MainActivity will show two Fragments. The first is again the Fragments which shows the list of names. The second Fragment shows the text of the current selected item. This is similar to the portrait mode, but the whole information will be shown on one screen.

21.2. Create project

Create a new project de.vogella.android.fragments with an Activity called MainActivity.

21.3. Create layouts for portrait mode

Create or change the following layout files in the “res/layout/” folder.

First create the following file called “details.xml”. This layout will be used by the DetailFragment.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    <TextView
        android:id="@+id/detailsText"
        android:layout_width="wrap_content"
        android:layout_height="match_parent"
        android:layout_gravity="center_horizontal|center_vertical"
        android:layout_marginTop="20dip"
        android:text="Large Text"
        android:textAppearance="?android:attr/textAppearanceLarge"
        android:textSize="30dip" />

</LinearLayout>

 

Change the existing “main.xml” file. This layout will be used by MainActivity in landscape mode and shows two Fragments.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="horizontal" >

    <fragment
        android:id="@+id/listFragment"
        android:layout_width="150dip"
        android:layout_height="match_parent"
        android:layout_marginTop="?android:attr/actionBarSize"
        ></fragment>

    <fragment
        android:id="@+id/detailFragment"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        >
        <!-- Preview: layout=@layout/details -->
    </fragment>

</LinearLayout>

 

21.4. Create Fragment classes

Create now the Fragment classes. Create the ListFragment class.

 

package de.vogella.android.fragments;

import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.ArrayAdapter;
import android.widget.ListView;

public class ListFragment extends android.app.ListFragment {
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

	}

	@Override
	public void onActivityCreated(Bundle savedInstanceState) {
		super.onActivityCreated(savedInstanceState);
		String[] values = new String[] { "Android", "iPhone", "WindowsMobile",
				"Blackberry", "WebOS", "Ubuntu", "Windows7", "Max OS X",
				"Linux", "OS/2" };
		ArrayAdapter<String> adapter = new ArrayAdapter<String>(getActivity(),
				android.R.layout.simple_list_item_1, values);
		setListAdapter(adapter);
	}

	@Override
	public void onListItemClick(ListView l, View v, int position, long id) {
		String item = (String) getListAdapter().getItem(position);
		DetailFragment fragment = (DetailFragment) getFragmentManager()
				.findFragmentById(R.id.detailFragment);
		if (fragment != null && fragment.isInLayout()) {
			fragment.setText(item);
		} else {
			Intent intent = new Intent(getActivity().getApplicationContext(),
					DetailActivity.class);
			intent.putExtra("value", item);
			startActivity(intent);

		}

	}
}

 

Create the DetailFragment class.

 

package de.vogella.android.fragments;

import android.app.Fragment;
import android.os.Bundle;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.TextView;

public class DetailFragment extends Fragment {
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		Log.e("Test", "hello");
	}

	@Override
	public void onActivityCreated(Bundle savedInstanceState) {
		super.onActivityCreated(savedInstanceState);

	}

	@Override
	public View onCreateView(LayoutInflater inflater, ViewGroup container,
			Bundle savedInstanceState) {
		View view = inflater.inflate(R.layout.details, container, false);
		return view;
	}

	public void setText(String item) {
		TextView view = (TextView) getView().findViewById(R.id.detailsText);
		view.setText(item);
	}
}

 

21.5. Create layouts for landscape mode

We want that Android uses a different main.xml file in portrait model then in landscape mode.

For this reason create the “res/layout-port” folder.

In portrait mode Android will check the “layout-port” folder for fitting layout files. Only if we would not have a “main.xml” file in “layout-port”, Android would check the “layout” folder.

Therefore create the following “main.xml” layout file in “res/layout-port”.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="horizontal" >

    <fragment
        android:id="@+id/listFragment"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_marginTop="?android:attr/actionBarSize"
        />
</LinearLayout>

 

Also create the “details_activity_layout.xml” layout file. This layout will be used in the DetailActivity which is only used in portrait mode. Please note that we could have create this file also in the “layout” folder, but as it is only used in portrait mode it is best practise to place it into this folder.

 

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    <fragment
        android:id="@+id/detailFragment"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        />

</LinearLayout>

 

21.6. Activities

Create a new Activity called DetailActivity with the following class.

 

package de.vogella.android.fragments;

import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
import android.widget.TextView;

public class DetailActivity extends Activity {
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		// Need to check if Activity has been switched to landscape mode
		// If yes, finished and go back to the start Activity
		if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
			finish();
			return;
		}

		setContentView(R.layout.details_activity_layout);
		Bundle extras = getIntent().getExtras();
		if (extras != null) {
			String s = extras.getString("value");
			TextView view = (TextView) findViewById(R.id.detailsText);
			view.setText(s);
		}
	}
}

 

MainActivity will remain unmodified.

 

package de.vogella.android.fragments;

import android.app.Activity;
import android.os.Bundle;

public class MainActivity extends Activity {
/** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
	}
}

 

21.7. Run

Run your example. If you run the application in portrait mode you should see only one Fragment. Use Ctrl+F11 to switch the orientation. In horizontal mode you should see two Fragments. If you select an item in portrait mode a new Activity should get started with the selected item. In horizontal mode your second Fragment should display the select item.

22. ActionBar navigation with Fragments

Fragments can also be used in combination with the ActionBar for navigation. For this your main Activity needs to implement a TabListener which is responsible for moving between the tabs.

The ActionBar allows to add tabs to it via the newTab() method. The following code shows such an Activity. It uses two Fragments, called DetailFragment and ImageFragment. At this point you should be able to create these two Fragments yourself.

 

package de.vogella.android.fragment;

import android.app.ActionBar;
import android.app.ActionBar.Tab;
import android.app.ActionBar.TabListener;
import android.app.Activity;
import android.app.Fragment;
import android.app.FragmentTransaction;
import android.os.Bundle;

public class MainActivity extends Activity {
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		// setup action bar for tabsActionBar actionBar = getActionBar();
		actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS);
		actionBar.setDisplayShowTitleEnabled(false);

		Tab tab = actionBar
				.newTab()
				.setText("First tab")
				.setTabListener(
						new MyTabListener<DetailFragment>(this, "artist",
								DetailFragment.class));
		actionBar.addTab(tab);

		tab = actionBar
				.newTab()
				.setText("Second Tab")
				.setTabListener(
						new MyTabListener<ImageFragment>(this, "album",
								ImageFragment.class));
		actionBar.addTab(tab);

	}

	public static class MyTabListener<T extends Fragment> implements
			TabListener {
		private Fragment mFragment;
		private final Activity mActivity;
		private final String mTag;
		private final Class<T> mClass;
/** * Constructor used each time a new tab is created. * * @param activity * The host Activity, used to instantiate the fragment * @param tag * The identifier tag for the fragment * @param clz * The fragment’s Class, used to instantiate the fragment */
		public MyTabListener(Activity activity, String tag, Class<T> clz) {
			mActivity = activity;
			mTag = tag;
			mClass = clz;
		}

		/* The following are each of the ActionBar.TabListener callbacks */

		public void onTabSelected(Tab tab, FragmentTransaction ft) {
			// Check if the fragment is already initialized
			if (mFragment == null) {
				// If not, instantiate and add it to the activity
				mFragment = Fragment.instantiate(mActivity, mClass.getName());
				ft.add(android.R.id.content, mFragment, mTag);
			} else {
				// If it exists, simply attach it in order to show it
				ft.setCustomAnimations(android.R.animator.fade_in,
						R.animator.animationtest);
				ft.attach(mFragment);
			}
		}

		public void onTabUnselected(Tab tab, FragmentTransaction ft) {
			if (mFragment != null) {
				ft.setCustomAnimations(android.R.animator.fade_in,
						R.animator.test);
				ft.detach(mFragment);
			}
		}

		public void onTabReselected(Tab tab, FragmentTransaction ft) {
		}
	}
}

 

23. DDMS perspective and important views

23.1. DDMS – Dalvik Debug Monitor Server

Eclipse provides a perspective for interacting with your Android (virtual) device and your Android application program. Select Window → Open Perspective → Other → DDMS to open this perspective. It includes several Views which can also be used independently and allows for example the application to place calls and send SMS to the device. It also allows the application to set the current geo position and allows you to perform a performance trace of your application.

23.2. LogCat View

You can see the log (including System.out.print() statements) via the LogCat view.

 

Showing the LogCat view

 

23.3. File explorer

The file explorer allows to see the files on the Android simulator.

 

Showing the File Explorer View

 

24. Shell

24.1. Android Debugging Bridge – Shell

You can access your Android emulator also via the console. Open a shell, switch to your “android-sdk” installation directory into the folder “tools”. Start the shell via the following command “adb shell”.

 

adb shell

 

You can also copy a file from and to your device via the following commands.

 

// Assume the gesture file exists on your Android device
adb pull /sdcard/gestures ~/test
// Now copy it back
adb push ~/test/gesture /sdcard/gestures2

 

This will connect you to your device and give you Linux command line access to the underlying file system, e.g. ls, rm, mkdir, etc. The application data is stored in the directory “/data/data/package_of_your_app”.

If you have several devices running you can issue commands to one individual device.

 

# Lists all devices
adb devices
#Result
List of devices attached
emulator-5554 attached
emulator-5555 attached
# Issue a command to a specific device
adb -s emulator-5554 shell

 

24.2. Uninstall an application via adb

You can uninstall an android application via the shell. Switch the data/app directory (cd /data/app) and simply delete your android application.

You can also uninstall an app via adb with the package name.

 

adb uninstall <packagename>

 

24.3. Emulator Console via telnet

Alternatively to adb you can also use telnet to connect to the device. This allows you to simulate certain things, e.g. incoming call, change the network “stability”, set your current geocodes, etc. Use “telnet localhost 5554″ to connect to your simulated device. To exit the console session, use the command “quit” or “exit”.

For example to change the power settings of your phone, to receive an sms and to get an incoming call make the following.

 

# connects to device
telnet localhost 5554
# set the power level
power status full
power status charging
# make a call to the device
gsm call 012041293123
# send a sms to the device
sms send 12345 Will be home soon
# set the geo location
geo fix 48 51

 

For more information on the emulator console please see Emulator Console manual

25. Deployment

25.1. Overview

In general there are you restrictions how to deploy an Android application to your device. You can use USB, email yourself the application or use one of the many Android markets to install the application. The following describes the most common ones.

25.2. Deployment via Eclipse

Turn on “USB Debugging” on your device in the settings. Select in the settings of your device Applications → Development, then enable USB debugging.

You may also need to install the a driver for your mobile phone. Linux and Mac OS usually work out of the box while an Windows OS typically requires

For details please see Developing on a Device . Please note that the Android version you are developing for must be the installed version on your phone.

To select your phone, select the “Run Configurations”, select “Manual” selection and select your device.

 

The Android Run Configuration on the Target Tab, selecting the "Manual" flag.

 

 

Show the selection of the real device to deploy on it.

 

Android application must be signed before they can get installed on an Android device. During development Eclipse signs your application automatically with a debug key.

If you want to install your application without the Eclipse IDE you can right click on it and select Android Tools → Export Signed Application Package.

This wizard allows to use an existing key or to create a new one.

Please note that you need to use the same signature key in Google Play (Google Market) to update your application. If you loose the key you will NOT be able to update your application ever again.

Make sure to backup your key.

25.4. Via external sources

Android allow to install applications also directly. Just click on a link which points to an .apk file, e.g. in an email attachment or on a webpage. Android will prompt you if you want to install this application.

This requires a setting on the Android device which allows the installation of non-market application. Typically this setting can be found under the “Security” settings.

25.5. Google Play (Market)

Google Play requires a one time fee, currently 25 Dollar. After that the developer can directly upload his application and the required icons, under Google Play Publishing .

Google performs some automatic scanning of applications, but no approval process is in place. All application, which do not contain malware, will be published. Usually a few minutes after upload, the application is available.

26. Thank you





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